A Super Secret Special Announcement!

This post happens to be a bit of a landmark for the SSMB:  it’s #150!  That’s a lot of content for a few guys writing in their spare time!  Thanks to Kenta and Larry for the content they’ve helped me provide and for our readers who enjoy the posts and stories we tell.

And as this is a bit of a landmark, I have decided to upgrade the blog a bit!

Remember that http://www.chadium.com will take you to the Super Secret Magic Blog?  This is still true:  although I’m just moving the blog onto my own hosted webspace, and the entire domain address will be slightly different.

http://www.reddening.wordpress.com will no longer work, and only take you to the old blog.

Of course, http://www.chadium.com will still provide you with direct access to the new blog!

BUT, you can now use: http://www.supersecretmagicblog.com as your direct access, super awesome domain of choice, if you wish..

Hope to see you all at the new site soon!

Published in: on March 26, 2011 at 11:11 am  Leave a Comment  

The 15 Jace Legacy Event (and how the Rock got me a Jace)

Our local Ann Arbor store, Get Your Game On, held one of the largest ever Legacy tournaments in our state over the weekend.

With the event breaking 60 players, the TO’s decided to add another Jace, to give the tourney’s winner 5 whole Jace!  It drew 10 more players than an event at Washtenaw Community College 2 months back that gave 1 of each dual land for first, and other great prizes for 2nd, 3rd and 4th.  When the dust had settled at Get Your Game On, 1st and 2nd split 4 Jace each, with 3rd and 4th taking home 2 per person – not too shabby eh?  If you’d like to see the results and Top 8 lists, they’ve been posted online on this forum.

I wanted to enter this main event and try my hand at Legacy, but the previous week proved too busy, and I only had time to reassemble my pet deck the night before  – in fact, I still can’t find my Verdant Catacombs, and suspect that they are still hiding in my Eldrazi deck somewhere.   Lucky for me, the TO’s at GYGO decided to host a few side events- Three rounds of single elimination where the winner gets a Jace!  I played a slightly modified Junk/Rock list and ended up winning out.

Some time ago, I built a deck revolving around Death’s Shadow and losing life for its gain.  The deck ran Bitterblossom, Thoughtsieze, Dark Confidant, Divining Top, and the secret Legacy All-star – Death’s Shadow.  In the end, Death’s Shadow ended up not quite making the cut, and was cut in favor of the color green, which then added Tarmogoyf and some great utility.  While I was working on the build, a few new “dead guy ale” decks manifested as b/w aggressive decks, and I decided to roll with that a bit as well.   Somewhere along the lines, I saw a list that ran 3 Mox Diamond main, and became fixated on the possibility of a turn 1 Bob, or – gasp – Bitterblossom!

So all in my own little Legacy world I have been testing and building.  The great part is – I’m now seeing Rock decks pop up in a lot of places- even in the top 4 of the main event! It makes me a bit more confident in my list.  I think the build I run is a bit more fun, and while it abandons some of the hand-stripping discard effects for a more stable aggressive game and better top-decks, I think the build is still very strong.  Based on the 2 whole playtest games I had time for before I signed up for one of the day’s 2 8-man tournaments, I had a new all-star for the build: Green Sun’s Zenith.  The card is very versatile and powerful, and was always great when drawn.  It is sure to be a great Legacy staple for a long time.

Here is the goofy list I played to victory on Saturday: (more…)

Published in: on March 21, 2011 at 2:07 am  Comments (2)  

M12, Innistrad, Japan, FTV Legends and more!

First off,

My condolences to everyone in Japan, or to those who have relatives or know those who are affected by the Earthquake.  Our writer Kenta, is of course Japanese, and his relatives are all fine.  I had just booked a plane ticket to visit Tokyo the day before the earthquake, and I am unsure if I will still be able to visit.  Here’s to hoping that the long road to recovery will move quickly for everyone on the island.

In the meantime, a lot of new rumors are starting to pour in pertaining to future Magic products.  Later this summer, Legends are going to be all the rage – from the new ones we see in the Commander expansions to the  foil beauties in the latest From the Vault.  Since EDH is one of my favorite formats (as it’s an improved version of Highlander), I am a bit apprehensive as to what the new card pool invented specifically for EDH is going to do to alter the game.  I brought it up several times on the Magic Cruise with one of the Commander designers, Ken Nagle, who assured me they worked pretty hard to make sure the cards were fun, balanced and interesting – and Ken “I love the Fatties” Nagle is one of the kings of casual at the Wizards R&D, and his dislike for Spikes and spikey EDH decks is… shall we say…so intense that he made me look like a Spike by comparison whenever Jenara’s bant synergy deck reared its head (and let’s not even comment on when Arlo used Big Bluey…).

Long story short, I am eager for this summer’s release, and look with confidence for the first run of Commander sets.  A few of the cards are sure to become staples in the format.  Some may even see Eternal play, according to playtesting and speculation – and that would really drive up the price of 1-2 of the pre-cons if they sell well enough.  The generals spoiled so far are going to inspire some new deck-building from all of us.  I for one can’t wait to finally build a u/r deck that isn’t cheaty and based around Niv-Mizzet.  Niv just draws hate from friends and foes alike, and while U/R has always been a favorite color combo of mine, I haven’t had the heart to build with Niv or Jhoira – they’re just not “fun” in my kind of way.

Moving on… (more…)

Published in: on March 14, 2011 at 4:39 pm  Leave a Comment  

Tales from the Magic Cruise, Part 1: Topdecking FTL! or (The Legend of Drunken Master)

Have you ever been in a situation where the game is down to the wire, there is no room for play mistakes, and if all goes right for you, the card you have in your hand is going to win you the game… You’ve got it all planned out in your mind, you simply need to stick to your guns and seal the victory…

But then, something strange happens… you draw a card. And the card you rip off the top sends of fireworks in your brain – it presents new choices, opportunities, potential to win! You get excited! You think to yourself, “This is awesome! If I play this card, I can actually win a few turns faster!” – you cast it, abandoning your old game plan. You leave the old card in your hand to wait for next turn, if needed. And then….

You lose.

…What?

(more…)

Published in: on March 4, 2011 at 7:16 pm  Comments (1)  

MC3: Magic Cruise post-mortem soon to come

Hey all, I’m just settling back home from the Magic Cruise – it was amazing. I think it’s definitely one of the greatest opportunities for a vacation that Magic players can take part in (if your idea of vacation also means playing Magic!). The peeps that came out were great, and spending a week hearing stories from the WotC folks was awesome. I will post photos and deck lists for the days I played.

In the end I went:

3-1 in Sealed, losing in 3 games to Brian because of 2 punted plays.

7-0-1 going into the finals of the Cruise Championship.
The format was 3 rounds of sealed (went 3-0 with Koth, Sunblast Angel and Red Zenith in my pool), then 3 rounds of standard (went 2-0-1 using my Tezz control list, a modified version of Evan Erwin’s SCG 5k list), and had that awkward top 8 draft.. in which Brian is on my left playing white poison, and the 2 guys to my right switch into white for packs 2 and 3, after shipping me a Relic-Warder, 2 Divine Offerings, and other goodness.. :p

, losing to Brian again in game 3 after my 2nd mulligan to six. He stuck a precursor golem and I couldn’t draw into any of my 2 Divine Offerings or 1 Shatter to get back on the offensive – lost to 10 poison via Tine Shriek and Throne of Geth, and a well-timed top-deck of Spread the Sickness to kill my Hippogriph, proliferate, and get in there for lethal poison. Did not punt, just lost to a good rare and good synergy.

Arlo took first in the EDH Challenge out of 24 people using my Thraxmundar deck. I rocked one table with Sen Triplets but got ganged up on at a second round while using my Jenara deck (literally 3 on 1 for a whole hour of play).

Partnered with Ken Nagle (Great designer search finalist and designer of such great cards as Terrastadon and Wild Nacatl) and went 2-1 in sealed 2HG – I had an insane poison deck but it lost when I kept a 3 land hand and drew no more the rest of the game (sitting on Vatmother, Hand of the Praetors, Skinwing, Spread the Sickness, etc).

Made top 8 of the Grand Prix Cruise Qualifier (Mock GP Trial?) with my Tezz list, now with more Go For the Throat main. Lost in top 8 to Caw-Go, the traditional list – he drew 3 Jace to my 0 game 1, along with 2 Gideon to stall me out. Game 2, I had him at 7 poison counters but he found answer after answer with his Jace and Gideon on board.

Also won 2 side drafts, and finished 2-1 in my FNM Draft pod, losing to a nice fellow from Windsor.

Overall, I took in so many packs I didn’t know what to do with them, so I traded at least 40 away for other sweet cards, including some great Judge Promo foils: Decree of Justice, 2 Wheel of Fortune, 2 Wasteland, 1 Burning Wish, 1 Phyrexian Dreadnaught, Stifle, etc.

Ended up with Koth, Tezz, Foil Sword of Feast and Famine, 2 Thrun, and a number of other great rares throughout the tournament.

Not enough great cards to pay for the cruise itself, but a lot of great memories and good times! I will post more detailed followups for each event soon…

Published in: on February 13, 2011 at 10:17 pm  Comments (1)  

Kenta’s Corner: Extended and The New Standard with Besieged

Extended
From GP Atlanta’s results, we can see that the Tier 1 decks will include Valakut (RG and Wargate), Faeries, and Jund.

RG type Valakut is not so much different from standard, so Besieged will add similar possibilities:

Valakut
Slag Storm: Additional board sweep is always good.
Blightsteel Colossus: A Possible 2nd win condition. Mainly play him off of Summoning Trap seems strong.
Sphere of the Suns: Colorless mana accel and support. Valakut(both wargate and RG)’s weakness was its mana base. This card would be great one to solve that problem. The downside here is you’re not getting additional lands.
Green Sun’s Zenith: Green creature Tinker. I’m not sure in extended, but for standard, the card should be good enough to be played as number 5 (through 8?) Green Titan. If you grab a Mana boost creature, you could use it as a ramp spell.

Thrun, the Last Troll: The best sideboard card against Control. 4/4 clock, not getting countered and destroyed by spot removals are just amazing. Even though it is Legendary, I would like to play at least 3 because this is the card I would like to have in opening against control. It is Mystic rare, so tough to pick up.

Those are possible good cards for current Valakut deck. Phyrexian Crusader can be bad news for this kind of deck. Wargate version might be ok, but for RG, the card is not the easiest one to deal with.

Jund
Go for the throat: Nice Sideboard card. Better than Deathmark so far.
Slag Storm: Nice removal spell. Unlike cards like Firespout and Pyroclasm, cascading into this card would not be that bad.
Phyrexian Crusader: Another 3 drop option for Jund
Sword of Feast and Famine: Good mirror tech.

Faeries
Faeries have also got few good cards coming.
Sword of Feast and Famine: Attach to a Bitter Token, attack, untap my land while holding counterspells seems strong.
Go for the throat: Ok, we won’t have to do like 2 smother, 2 Doomblade or Grasp of darkness crap anymore! The card kills Demigod, Mistbind, Leech, Doran, Creeping Tar pit, Sower, with same removals. Insane…

Standard
Like I mentioned above, Valakut has been getting good stuff. UB has also got good removals and additional win conditions like Crusader against UW and Valakut. I would like to introduce a new deck before I go.

Infect!
4 Darkslick Shores
4 Drowned Catacombs
4 Swamp
3 Island
4 Verdant catacombs
2 Scalding Tarns
4 Inkmoth Nexus
4 Phyrexian Crusader
4 Ichorclaw Myr
4 Necropede
4 Plague Myr
4 Tezzeret, Agent of Bolas
4 Mana Leak
2 Sword of Feast and Famine
4 Inquisition of Kozilek
4 Preordain
2 Adventuring Gear

SB
4 Go for the throat
3 Spell Pierce
3 Into the Roil
2 Duress
3 Tumble magnet

What’s better than a 1/1 Infect creature for 2? How about making him into a 5/5 and swinging for the win? With Tezzeret on board, there is a lot you can do here. It’s not exactly control anymore. The deck is very aggressive, and the new Crusader is very strong in this meta and can end games quickly. Consider it!

Published in: on February 1, 2011 at 2:35 pm  Leave a Comment  

Mirrodin Besieged and EDH, and some price speculation

Hey all,

Now that the set is almost out and people are beginning to establish values on cards, let’s go over some of my favorites, what will go up or down, and what will hold its current price! Are there any sleeper rares in the set? There are definitely some EDH gems, I think.

Let’s go down through the spoiler to see what could be worthy:

Banishment Decree – a good white answer that generates loss of tempo/card draw, traditionally belonging to blue.
Frantic Salvage – a great addition to an artifact deck that takes a bit of a hit from things like Nev’s Disk or Akroma’s Vengeance (not as good as Roar of Reclamation and Open the Vault, but redundancy is good)
Divine Offering – somehow I missed that this card ever existed, as did probably 90% of Magic players, since I’ve never seen it in EDH, and I’ve seen Disenchant many, many more times. What a great overlook, and thanks for Wizards bringing it back!
Mirran/Phyrexian Crusader – if you’re a fan of knights, these guys are pretty amazing. Arm them with some gear and do some massive damage.
Phyrexian Rebirth – one of my favorite additions in this set. Of course, probably not as strong as a Martial Coup in EDH because your opponents will likely have an answer to your 30/30 creature, or however big it is, but one can dream, can’t he? This card is only $1.49 or $2.00 at a lot of sites, and it’s actually quite good – remember how Martial Coup was only that much until the right deck shot it up to $7-8 a piece? Any viable Wrath effect, especially if it has some sort of alternate value, is going to be good. Yes, it’s not Martial Coup, but it is still good. It should be worth $3-4 at least.

Victory’s Herald is fine in my Angel EDH deck, even though they already have flying – the Lifelink leads for big swings. A lot of fun in a life-gain based EDH deck as well.

White Sun’s Zenith – I really, really, really want to resist comparing this card to Decree of Justice – but I can’t. I honestly see potential for it as a finisher in a control deck for standard. Decree proved to be the ultimate win condition during Onslaught block, and the fact that it couldn’t be countered (yes, Stifle was around … but…) made blue an all but dead color during that format’s competitive season (Wizards weren’t so hot either on the tribal spectrum of things, so that is part of it). While this can in fact be countered (and won’t draw you a card), it isn’t hard to set up a Zenith where x = 6 or more, and you can play it EOT, swing, and leave your mana up to protect from anything ghastly your opponent could have in store. It just seems like such a great u/w win condition to me… Am I the only one who thinks this card is worth more than $2.00? Sure, you have to play around Spell Pierce or Mana Leak, but even if your opponent taps out to counter it at his own EOT, that leaves you free to do whatever you want during your next main phase! This card HAS to go up in value, even if it is just because the card is “Pure EDH Gold”, as one friend put it.

Blue Sun’s Zenith is a fine draw spell at instant speed, and you can transmute for it with Drift of Phantasm, which to me is always a plus.

Consecrated Sphinx will no-doubt be one of the most eye-rolling cards the EDH format has yet seen. Even if an opponent has a sorcery speed answer to this guy, with the right timing you’ve already draw 4-8 cards. If he sticks and is protectable, the blue mage, or whoever chooses to run this guy, will no doubt dominate the game (and make enemies as well). This new Sphinx will clearly be the most coveted of creatures on the battlefield, and Gilded Drake and Control Magic effects will have a new favorite target – not to mention black decks stealing him from the graveyard, or Bribery taking him from an opponent’s library. It seems like an almost auto-include, so Bribery also just got more valuable. I think he will hold his value at $8 for a while because of his EDH value alone, and the strong pull he (she?) will have with casual players.

Corrupted Conscience is a funny EDH card, because you can make quick work of an opponent with his own creature (titans, for example?). As dirty and sorta slow as it seems, this card is probably pretty great in a mono blue deck, where win conditions are usually a bit slow (or combo-related). It can give your deck an out it may not normally have – 10 quick poison counters!

Distant Memories makes me angry when I look at it. Sure you don’t have to reveal the card you exile, but most of the time this is a combination of diabolic tutor and concentrate, except that both cards are not really that great to begin with in a blue deck. Tutor is only good when you KNOW you will get the card, and Fact or Fiction and other instant-speed blue draw is just that much better. UGH. I also hate that I opened this dredge in both of my sealed pools.

Steel Sabotage seems worthy of an EDH deck but I am not totally sold on it because of its slightly narrow utility.

I kind of like Vedalken Infuser for its wild array of “charge” counter interactions. Coalition Relic is run everywhere, but there are other great cards to use, especially in the new set (and probably forthcoming).

Black Sun’s Zenith is probably one of the best cards in the set. At $5.00 it seems low to me. Good wrath effects seem worth upwards of $8-10 in most standard formats, and this is also great in EDH, probably worth swapping in instead of Kagemaro or Bane of the Living. I see great things with this card and Liliana Vess. Playing it, then using her ability to put it on top of your library to do again next turn seems pretty fun to me. I will let you know if I get it to work in EDH.

Go for the Throat is the removal black decks have been looking for for quite a while. Not just in EDH. I always recommend highly cards like Rend Flesh and Eyeblight’s Ending because they deal with almost every creature in the format (except for spirits and elves) – and so much black removal explicitly says “non-black” – but that problem has been solved. This is an auto-include for best-spot removal – possibly best ever printed in EDH for black, at least. It’s up there amongst my favorites: Sickening Shoal and Slaughter Pact.

Massacre Wurm seems great for wiping out annoying elf or token decks. It could also potentially wipe a player out, if he has a lot of 1/1 or 2/2 tokens. Quite powerful, good enough to play in standard as well, I think. The $10 price tag I see on him seems fair, but he will drop in the short term… Get him when he falls to $5 or so. Great card. Great reanimator target as well. I will be running one of him in my Legacy deck, I think, for play against Goblins or Elves.

Sangromancer seems great for gaining life in EDH. And for a Wrath effect, he still triggers – so gaining 30-50 life for 4 mana seems decent to me! Great in vampire tribal EDH.

Red doesn’t have quite the assortment of good EDH cards.. Into the Core seems like a good 2 for 1, but Rack and Ruin is almost as good for less mana – it doesn’t deal with indestructible stuff though, and that is becoming more prevalent in EDH.

I think I will play Metallic Mastery just to see what possible funny interactions I can come up with in EDH – my steal and sac deck that runs Greater Gargadon will love whatever it gets.

I like the Red Sun’s Zenith in big red decks, even though it is just another X Spell. It’s slightly better than Banefire and could replace it. One thing I’ve noticed is like, only the red x spells that say “can’t be countered” are ever worth more than $2.00. This one doesn’t. So… don’t expect it to go anywhere. Still good to own 1-2 of I think.

Creeping Corrosion is a mean meta-game card, but at $1.00 it seems pretty undervalued to me. After rotation, artifacts are going to have to be everywhere in the format, and it just seems like this card HAS to make it into some sideboards here and there… At highest, it could be a $5 card during next year’s standard season. Worth buying 4x for $1.00 or whatever on Ebay if you can find them.

Lead the Stampede is great in Elf decks or something with around 40% creatures, but Green Sun’s Zenith is the real star. Already a $10 card, it will probably hover in that area for a long time since it is just a rare, and playing 8x Primal Titans in your deck seems good. But, it shouldn’t be hard to find for $8, I think. If you can trade for them on the cheap, it will be worth it. It’s a great EDH card.

Praetor’s Council is one of my favorite new cards, especially in dredge-based or Graveyard based green and green/black decks. Having your entire library in your hand and at your disposal seems pretty good, right? There are a lot of ways to abuse this card – it is like the ultimate Restock. Clearly one of the most powerful green “Restock” effect cards ever printed. I need a foil version of this quickly. It may not be great in constructed, but it is going to be gold in EDH.

I want to like Viridian Emissary, but it is just not as good as Sakura-Tribe Elder in EDH. Sometimes you need mana ramp right away, and you can’t wait for an opponent to swing into it.

Tezzeret and Glissa, I’ve expounded on before. Glissa won’t go up much, as she is a pre-release promo and already in abundance, but she is a strong card and I think is worth of constructed, somehow. She seems great in EDH as well – a real build-around-me kind of card, possibly inspiring a new archetype or deck. Tezzeret is great, and it will remain to be seen if he will hold value in standard or not – odds are he will down to Venser-like prices soon enough – $15 or so. I think he will be pretty awesome if a deck that can sustain his powers pops up in Standard – but I don’t see one yet.

There are some cool artifacts in the set for EDH. Blightsteel Colossus seems like an unfriendly card, but opponents everywehre will love Acquiring it out of a deck – or Word of Seizing one to steal and hit for the quick win. He seems like a risky card to play that could often backfire as much as he wins games.

I think Bonehoard is good enough to play in EDH simply because it gets better the more players are involved in the game. Not many equipment give your guys +30+30 or some other absurd power and toughness. It may seem like a n00b card but it is strong and probably worth considering, especially in graveyard-based or control decks.

Mortarpod is amazing. It may be a bit slow for EDH, but I really love this card in limited, and think it really has potential, somehow, for Standard play. Poison/Infect direct damage is now possible, and it is a nightmare.

If Decimator Web let you target multiple opponents with its abilities, I’d be all about it. That said, this card is sort of an annoying that doesn’t quite win games and will just make you enemies if you play it. Probably not worth it in EDH.

I don’t even want to think about Knowledge Pool and all the ridiculous things that could happen with it as a result – all I know is that it is almost inspiring enough for me to finish creating my Kaboom! EDH deck… I just need to find a general (Jhoira makes too many enemies) that is suitable for Kaboom!

Mirrorworks is finally the card that lets you play multiple Mindslavers, provided you have the 12 mana on the battlefield to play it, trigger Mirrorworks, and Sac the one already on the field in response, so that the Legend rule doesn’t hit. Is it enough motivation to play it? I’m not sure. Of course, there are many other interactions involved.

I think Myr Welder also has potential (again, more Mindslavering?) for EDH play, but he is a bit frail. We will see if people want to experiment with him. Mimic Vat still seems so much more useful and powerful.

Psychosis Crawler is underrated, I think. The ability to make an opponent lose life whenever you draw a card is sort of insane when you think of the silly ways to draw with Sensei’s Divining Top. This card may in fact replace my Sludge Strider in the Sen Triplets deck because his trigger is automatic. And, when you get to draw your whole deck with Future Sight + Top, he just gets that much better. If by chance anyone is still alive after drawing 50 cards and making them lose 50 life, he will probably finish off your foes pretty quickly. You can count him in my deck anyway.

I really like Shimmer Myr, as I had mentioned before. He gives your artifacts flash, and that is pretty vital in decks that rely heavily on artifacts to go off (again: Esper/Karn decks), because if you have to play artifacts on your main phase, you can draw a lot of ire and be left defenseless sometimes. Having the ability to seem non-threatening and then flash in answers or other threats at instant speed is a nice boon to your deck. One the Myr is on the table, he is also a warning that if you have mana open, you’ve still got action.

Sphere of the Suns is great in multicolor and 5-color decks, as it is not only acceleration but also fixing. The fact that you can only tap it 3 times is a bit of a bummer, but there are ways around that.

Spine of Ish Sah is another removal tool for Green decks where mana cost really isn’t such an issue. I think it’s a fine addition as it becomes a reusable Dessert Twister (one of my old favorite cards!) if you have any way to let it go to the graveyard. Even if you don’t, odds are it will get blown up at some point anyway… Not the best card, but good in certain builds.

Sword of Feast and Famine is great – I don’t care if the effects it generates are minimal, or maybe not as useful as Fire and Ice or Light and Shadow – it lets you play and swing with a threat and then have mana open for other actions. It effectively doubles your mana pool, something that was previously only available for green decks (or red, if you include things like Mana Flare, which is a dangerous card to play!). I think this is clearly one of the best cards in the set and should go up in value – it’s easily a $15-20 rare, and given the current meta, where black and green creatures are actually relevant, and are also prevalent in Legacy, this card is powerful. The B/W Dead Guy Ale decks that now run Stoneforge Mystic are sure to include this, as it is especially powerful when combined with its multiple discard spells.

Thopter Assembly is a good, fun and fair card – I think a lot of players will enjoy it for EDH. The card is a limited bomb, so we will see if anyone is keen to pick it up and play it in casual formats.

Titan Forge has potential in Proliferate decks where you’re effectively paying 6 mana for a 9/9 creature that you can put into play on your opponent’s end step – that’s actually very strong in Standard, as it blocks Titans and gets around a Wrath effect. I could see this seeing play as a 1-2 of main because it gets out early and right now, there aren’t any removal cards for artifacts in most people’s mainboard or sideboard. Of course, Mimic Vat is still a lot stronger, so you’ll most likely see people playing that before you see Titan Forge.proliferate.dec (Don’t forget to throw in the Lux cannons!)

Inkmoth Nexus is definitely one of the best defensive Manlands ever printed. With Crucible of Worlds you will actually be able to whittle down threats instead of merely chump-blocking every turn. Or at worst, you simply block and reduce something’s power. It’s essentially just as strong as a Blinkmoth Nexus because it’s doing Infect damage – if, for instance, you wanted to win solely off of the man-lands. Sadly, it does not pump itself or become +1+1 through other means, but that’s probably ok. You can reasonably splash this land as a 2-4 of in a mono green deck and just 1-shot someone with an untamed might after they tap out to wrath away your board, for instance. I’m just saying, this card has potential, especially if Infect decks make their way into standard eventually. For EDH, it’s a perfectly fine non-basic to include in your builds. I think its price right now at $12+ is a little bit high actually, and it should drop to 6-8 within 2 weeks, but pick up a playset nonetheless.

Contested Warzone is one of the more interesting lands I’ve seen. If you’re forced to play the land early game (for lack of other land) it can be a bit disappointing to have to fork it over to an opponent. But in any aggressive deck, especially one with lots of small threats, this card is amazing. Tokens love it. White weenie decks should probably play it. It’s the stone cold nuts against control decks where you can just push through more damage – essentially having a free Honor of the Pure on the table. At only $2.00, I think people haven’t given this card a fair shake yet, and need to test it out to see if it is viable. When they fall a bit more, pick them up. At the very least, this land is fun to pass around the table in an EDH game, especially when things start to drag a bit, as it encourages some more combat!

There we go! Not a huge money set, but great for limited play. Keep an eye out for the sleepers…

Published in: on February 1, 2011 at 12:35 pm  Leave a Comment  

Mirran/Phyrexian packs are irregular (no rares??)

I’m getting word from a midnight release event that the Mirran and Phyrexian packs aren’t necessarily 11 commons, 3 uncs and 1 rare. Some packs have as many as 3 rares in them – and others have zero rares, with a 4th uncommon added. So…. have fun losing to the guy who has 8 bombs in his deck tomorrow.
I will refrain from ranting until I see how this plays out tomorrow for myself..

Thanks Wizards.

Published in: on January 28, 2011 at 11:39 pm  Comments (2)  

Mirran or Phyrexia? – A Unique Prerelease Dilemma, and a lengthy analysis

Now that a complete spoiler is available for Mirrodin Besieged, players everywhere are probably left a bit puzzled as to whether Phyrexia, with its clearly cooler promo and army of ridiculous Infect creatures, is a better choice this weekend than its Metalcrafting Mirran rivals.   A poll on the MTG Salvation forums, with around 400 votes, shows a slight lead for Mirran, actually!   Of course, 51% to 49% split is essentially chance – and many people are saying they really have no idea, and will just flip a coin when they get to the release.  Are you in the same boat? (more…)

Published in: on January 27, 2011 at 7:07 pm  Leave a Comment  

Esper EDH Decks…the future of EDH? (and my newest decklist)

For those who remember the discussion on the top 20 most annoying cards in EDH, atop it all, I listed Sharuum the Hegemon as the most annoying – not because as a standalone card he is outrageous or degenerate (He’s sure no Genesis Wave… thanks for that one Wizards… :p ) – but because he represents one of the most ridiculous triads of color in Magic, with the strongest and most… how shall we say….unappealing… way to win games.  Sharuum decks just have access to 1) way too much tutoring and 2) way too many 2 or 3 card combos that break down the game-state, and/or end the game immediately.

And the real problem -or perhaps one of the strangest, most fascinating phenomena I’ve seen in Magic deckbuilding – is that NO ONE is able to build a fair Sharuum/Esper deck!  It starts out pleasant enough, with innocent intentions.  I’ve heard it all before from multiple players… “Oh, I’m not going to run any crazy combos! My deck is fair, I promise!”… But no, it is as if Sharuum himself is bending the will of the pilot, and eventually, he breaks down and fills his deck with nuttiness.  I mean, why not play a deck with 6 or 7 tutor effects?  How about 6 different infinite combos?  Why not turn everyone’s life total to 10 in one turn (ugh, Magister Sphinx)?  The ability to resist this sort of power is just as difficult to resist the Dark Side of the Force, I’m sure.  I’ve seen countless players give in to the Darksteel Forge + Nevinyrral’s Disk combo.  Everyone who runs Sharuum also runs Sculping Steel – why wouldn’t they?  So why not include the little Disciple of the Vault and just see what happens?  Seems innocent enough right?  easy enough to deal with?

I mean, what’s so bad about Power Artifact + Grim Monolith?  It’s not so hard to answer, and you still need some sort of card to abuse that silly infinite mana with, right?  I’ve run this combo in my artifact Memnarch EDH deck (previously Arcum Daagson) for years now, and I rarely try to abuse it, unless someone comes after me.  I simply give them a little deterrent and say “If you attack me, I will deck you” – after all, what else am I going to do with this foil Stroke of Genius?  Draw myself cards and play my whole deck?? Yawn..

The point is, this game is full of degenerate combos, and EDH decks that have the ability to wipe out 1 or more players with their combos stand head and shoulders above some decks in terms of sheer power levels – but are they appropriate for your average post-FNM game? Or your casual EDH Tuesday gatherings?  It’s a really tough question to answer.  On one hand, they ruin the spirit of fair, fun-themed decks.  On the other hand, the guys that run these combo decks are doing players a favor – they are forcing them to adapt their decks and run the answers they should be – Krosan Grip, instant removal, other Disenchant effects, counterspells, etc.    Not all decks should be like Big Shitty Naya, which plays only fat creatures, 1-2 removal spells (Swords and Path) and plenty of dumb ways to get those creatures into play.  Yes, some decks really need to be versatile  – they need to be able to deal with almost any situation that should arise – including shutting down cheap combo decks…

With the advent of an officially recognized format (Commander) and Star City and other organizations (Legion Events, for instance, is running an 4-player EDH Challenge on the Magic Cruise 3) hosting competitive tournaments, it’s likely that we will see a format shift of sorts.  It seems almost inevitable right?  As soon as a format becomes popular enough, the spikes dig in and find ways to win prizes off of the casual events.

So what will happen when Star City hosts its first EDH Duel format tourney?  (more…)

Published in: on January 24, 2011 at 3:21 pm  Comments (4)